ES和GGL将AOC联盟奖提升到$8,000

互联网 | 编辑: 2004-07-19 11:41:36
ES and GGL Doubles AOC League Prize to $8,000!

ES和GGL将AOC联盟奖提升到$8,000!

Conquerors Prize Money Doubled from $4,000 to an amazing $8,000!!

征服者奖金从$4,000增加到惊人的双倍$8,000!

The Global Gaming League and Ensemble Studios are proud to announce that the
Age of Kings: The Conquerors GGL 2004 Online

Season Ladder prize money has been doubled from $4,000 to an amazing $8,000! If
you haven''''t signed up yet to compete, now is

the time to do so! Here is the official press release:

全球游戏联盟(GGL)和Ensemble工作室很荣幸宣布: AOC GGL 2004 赛季的奖金已经被从4,000 美元增加到一惊人的8,000 美元! 如果你

还没报名参赛,现在就是最好的时机! 这是正式的新闻发布:

GLOBAL GAMING LEAGUE AND ENSEMBLE STUDIOS
UP THE
ANTE FOR AGE OF EMPIRES II: THE CONQUERORS TOURNAMENT

GGL和Ensemble工作室增加AOC的赌注

Los Angeles, CA (July 13, 2004) -- After considerable interest in the Global Gaming
League’s Age of Empires II: The

Conquerors Tournament, GGL and Ensemble Studios are proud to announce the increased
jackpot to $8,000 as part of its larger

$75,000 2k4 Online Season. GGL members compete through the Ensemble Studios Online (ESO)
network to see how they stack up

against gamers from around the world.

洛杉矶,CA(2004年7月13日) -- 在相当多的对全球游戏联盟(GGL)AOC项目关注之后,GGL和Ensemble工作室很荣幸的宣布增加的8,000 美元

作为它的更多的75,000美元2004赛季的一部分。GGL成员通过Ensemble工作室在线网络(ESO)看到了来自全世界的玩家的争取。

"Once again, Ensemble Studios would like to show support to our dedicated gamers
by matching the GGL''''s prize money for The

Conquerors portion of the GGL 2k4 Online Season, bringing the total cash purse to
$8,000." said Tony Goodman, President of

Ensemble Studios.

"又一次的, Ensemble工作室想以GGL奖金给GGL 2004赛季征服者项目相配,来表示我们对有支持者的回报, 使总的现金奖金达到$8,000"。

Ensemble工作室的总裁Tony Goodman说。

"The mutually beneficial relationship Ensemble Studios shares with their dedicated
gamers is an unquestionable factor in the

repeat success of their award-winning Age franchise and is an excellent model
for other developers and publishers to follow."

said Jason Carlton, Director of Gaming Operations of Global Gaming League.

“Ensemble工作室和他们的支持者分享的互利关系,无疑是一个他们获得成功的因素,并且是其他开发者和出版商学习的极好范例,”GGL的游

戏游戏运作部门主管Jason Carlton说。

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