WCG2010世界总决赛星际争霸项目规则

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WCG2010世界总决赛星际争霸项目规则地图出炉

StarCraft : Brood War

Game Version: StarCraft : Brood War  v1.16.1

ESRB Rating: Teen (Age +13)

Anyone born after Sep. 30th 1997 will not be allowed to play.

General

Competition Method : 1 vs. 1

Game Length : Until the winner is determined

If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is restarted at the sole discretion of the referee.

Game Winner: The player who completely destroys the opponent or if the opponent surrenders

WCG may install third party program and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data

Game Settings

Competition Mode : Melee

Race Selection: Free Choice, Random is allowed. (Players must notify their race selection to the referee before the start of the match. If a player changes the race without referee s permission, the player may be given a warning or lose by default at the referee s sole discretion.)

Game Speed : Fastest

Online Maps(Battle.net): Blue Storm, Python, Tau Cross

Offline Maps: Outsider_SE, Tau Cross, Destination, Fighting Spirit, Match Point

(* Each map may be modified by the WCG committee. Players will be informed before the tournament of any such modifications)

After the match is over the players must save the replay file. If the replay file is not saved, the player may be given a warning or be dis ualified at WCG s sole discretion.

Intentional Use of Game/Program Bugs: A warning at the minimum or Loss by Default

Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the board of referees, can result in a warning at the minimum or dis ualified for the offending player.

Allied Mine: A Terran user allies with the opponent right at the time that he is planting mines with his vulture units in order to force delayed reaction of the opponent units. (Allying with an opponent during a match is unusual and is not allowed.)

Flying Drone: A Zerg user uses a drone bug to make it fly around right after the match starts. (Zerg s drone is a ground unit and should not be able to fly around. This breaks the game balance, so it is not allowed.)

Terran Building Crushing: Destroying or making ineffective interceptors, cocoons, air units, dark swarms, anti-matter disruption web, etc using Terran building s ability to float and land.

Lurker Burrow Bug: Intentionally burrowing a hydra that is changing into a lurker under a building.

Engineering Bay Bug: Using Terran s engineering bay hack, floating and landing the engineering to destroy structures.

Templar Bug: A Protoss user uses a bug to force a templar unit, which normally cannot fly, to be able to fly.

Worker Bug: When a Terran user right clicks on a unexplored area with an SCV that is carrying some minerals or vespene gas, then lifts the command center and lands it while at the same time issuing a cargo command, allowing the SCV to patrol areas that are completely blocked off.

Worker Grouping Bug: Attacking with a grouping of worker units that looks like a single unit.

Zerg Unit Grouping Bug: Making multiple units look like lesser number of units using Zerg s burrow.

Waypoint Bug: With shift-key pressed down, right-clicking multiple times on the Vespene Geyser and then clicking the opponent s H  to patrol areas that is completely blocked off.

Worker Rubbing Bug: When opponent s units are blocking the entrance, clicking the H  at the same time as cargo command is issued allows the worker to go through the units and patrol the area.

Disconnections

Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.

Intentional disconnection: any connection loss between opponents due to a player s actions. Upon judgment by the referee, the offending player may be charged with a default loss.

When any disconnection occurs:

1) If a disconnection occurs within 3 minutes from the start of the match, the match must be restarted.

2) If a disconnection occurs after 3 minutes from the start of the match, one of the following solutions may be adopted:

- If both players agree to a match restart, the match will be restarted.

- If the players cannot reach an agreement, the winner will be determined by a referee after the analysis of the match replay.

- If the winner cannot be decided by analyzing the match replay, the players must agree to a match restart or forfeit the match.

Unfair play

The following actions will be considered unfair play:

1) the use of any cheat program and/or map hack program.

2) an intentional disconnection

3) the use of any settings exceeding the standard and permitted settings

4) any “unnecessary chatting” during the match.

“Unnecessary chatting” means any chatting other than the cases listed below:

i. greeting messages between the players;

ii. repeat of “P” to re uest for a pause during a stage match;

iii. a signal for the loss (i.e.: gg, GG, or any other message that the referee can use to decide the winner);

iv. chatting between players that does not violate the unsportsmanlike behavior clause;

v. any message that the referee can judge as part of the game.

5) clearly allowing one s opponent to win a match.

6) if a referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee s sole discretion.

7) unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game)。

8) the use of a program bug that is determined by the board of referees as being

unfair.

Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be dis ualified from the tournament.

During the course of the National Championship, the board of referees may determine other actions to embody unfair play.

Final provisions

The above-mentioned rules may be amended in the following cases:

1) Should the WCG Committee, at its sole discretion, decide to adopt the latest patch/version release of each official game;

2) Should the WCG Committee, at its sole discretion, decide to modify in-game settings and options re uired by the use of most recent patch version/release

3) Should the WCG Committee, at its sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions

4) Should the WCG Committee, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.

GOOGLE翻译如下 仅供参考

星际争霸:母巢之战

游戏版本:星际争霸:母巢之战v1.16.1

ESRB分级:青少年(13岁)

出生后97年9月30日将不会允许任何人玩。

一般

比赛方法:1比1

游戏长度:直到确定获胜者

如果游戏变成了僵局,在比赛中有和没有一个赢家长时间行动不能明确确定,比赛重新开始的裁判全权决定。

游戏优胜者:球员谁完全破坏对手或对手投降

WCG的可以安装第三方程序和/或加入一个赛事操作的目的,如比赛结果或核实匹配数据采集,观测

游戏设置

比赛模式:近战

种族选择:自由选择,随机是允许的。 (前通知球员必须在比赛开始他们的比赛向裁判的选择。如果球员没有改变比赛裁判的允许,玩家可以给予警告或者输在裁判默认情况下,自主决定。)

游戏速度:最快

在线地图(Battle.net):蓝色风暴中,Python,头十字

离线地图:Outsider_SE,头十字,目标,拼搏精神,赛点

(*每个地图可以修改由WCG的委员会。玩家将通知之前,任何此类修改比赛)

比赛结束后,球员们必须保存录像文件。如果重放文件无法保存,玩家可以给予警告或者在WCG全权酌情决定ualified驾驶改进计划。

故意使用游戏/程序中的错误:在默认情况下的最低或流失警告

任何其他故意的做法,被确定为不公平和/或程序错误的用法在裁判董事会全权酌情权,可能会导致在最低或为犯规球员ualified存款保险计划的警告。

盟军矿:与当时,他与他的秃鹫种植单位地雷,迫使对方单位延迟反应的权利人族对手用户的盟友。 (在比赛中与对手结盟,是不寻常的,是不允许的。)

飞行无人机:虫族用户使用无人驾驶飞机飞行的错误,使周围的比赛开始之后。 (虫族s无人机是一个地面单位,应该不能飞出去。这打破了游戏平衡,所以它是不允许的。)

人族建筑破碎:摧毁或使无效的拦截器,蚕茧,空中单位,黑暗群,反物质干扰网,使用人族等的能力建设和土地浮动。

潜伏者伯罗问题:故意穴居水螅是建设成一个潜伏者根据不断变化的。

工程湾问题:使用的工程湾族的入侵,浮动和着陆的工程结构的破坏。

圣殿问题:一个用户使用一个错误神族强行圣堂单位,一般不能飞,能飞。

工人BUG:当用户在一个人族与工程兵是携带一些矿物质或vespene气体未开发区域的右边点击,然后升降机指挥中心和土地它,而在同一时间发出货物的命令,允许工程兵去巡逻领域完全封锁。

工人分组错误:一个工人单位分组,看起来像一个单一的单位进攻。

虫族单位分组错误:让多个单位使用较少的样子虫族的洞穴单位数目。

航点问题:S的shift键被按下,右键单击该Vespene间歇泉多次,然后点击对手H到巡逻,这完全是封锁的地区。

工人摩擦BUG:当对手方单位是挡住了入口,点击在同一时间,H为货物发出的命令是允许工人通过的单位和巡逻区。

断开

断线:任何对手之间的连接丢失,由于系统,网络,PC和/或电源问题/问题。

故意断线:由于对手之间的任何一个球员的动作连接丢失。经裁判判决,犯规球员可能会被控违约损失。

当任何断线发生:

1)如果一个断开的后3分钟内发生在比赛开始,比赛必须重新启动。

2)如果断开后3名的匹配,可以采取以下的解决方法之一启动分钟内发生:

- 如果两个球员同意重新开始比赛,比赛将重新启动。

- 如果球员不能达成协议,赢家将由裁判在比赛后重放分析。

- 如果获奖者无法通过分析比赛重播决定,球员必须同意重新启动或丧失比赛的比赛。

不正当竞争行为

下列行为将被视为不正当竞争行为:

1)使用任何作弊程序和/或地图黑客程序。

2)故意断线

3)任何超过允许设置的标准和设置使用

4)任何“不必要的聊天”在比赛中。

“多余聊天”是指任何聊天比下面列出的案件除外:

一球员之间的问候信息;

二。重复的“P”重新在一个暂停uest阶段比赛;

三。一个信号的损失(即:千兆克,千兆克,或任何其他的信息,即裁判可以用它来决定冠军);

四。玩家之间的聊天,不违反体育道德的行为条款;

五,裁判的任何消息可以判断,作为游戏的一部分。

5)明确允许一个对手赢得比赛。

6)如裁判决定(新闻,队长,球员,观众等),外部条件提供或给予不公平优势的球员,球员可以给予警告或默认输在裁判的唯一决定。

7)违反体育道德的行为,或在一般情况下,破坏性的(例如,喊),不适当和/或对其他球员(甚至在游戏中)指示违反职业道德的行动。

8)程序的错误使用是由董事会确定为裁判

不公平的。

于任何犯不公平发挥,犯规球员在裁判董事会全权酌情决定,认为任何侵犯的球员,发现可能会收到一个警告,没收损失或在极端情况下,从比赛ualified驾驶改进计划。

在全国锦标赛的过程中,裁判委员会可决定采取其他行动,体现了不公平的比赛。

最后条款

在上述规则的修改,必须在下列情况下:

1)应在WCG委员会在其自行决定,决定采用最新的补丁/官方游戏的每个版本发布;

2)如果在WCG委员会在其自行决定修改游戏中的设置和选项,再由最新的补丁版本/发布使用uired

3)应在WCG委员会在其自行决定使用新发布的欺诈保护方案和/或欺骗保护功能

4)如果在WCG委员会在其自行决定更改游戏设置和/或操作指引,由于在线和离线比赛之间的差异。

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