欧美权威游戏网站GAMESPY(
www.gamespy.com)授予激战(GW) Nightfall “GAMESPY2006年度最佳PC MMORPG”
详文:
本年度的“序章开发机器”——激战(GW),在短短的六个月时间里相继推出了两大独成一体的章节:《盟与敌》与《Nightfall》。当所有玩家正沉浸在以东方文化为基调的内涵丰富的《盟与敌》章节中时,《Nightfall》又横空出世!以北非文化为游戏制作原型的新章节极具吸引力,新加入的两大新职业——神秘的Dervish以及意志坚定的Paragon,使得新章节一切的一切只能用“Cool”来形容。
This year found the Guild Wars expansion-machine in full swing, with two standalone campaigns released six months apart: Factions and Nightfall. While we were very much into Factions, Nightfall edged it out in our minds. Its North African-inspired setting was extremely cool, and the two new professions introduced -- the vicious Dervish and the stalwart Paragon -- were just too cool for words.
更进一步讲,由于需要玩家投入更多的思考,才能取得更专精的表现,激战(GW)极有可能成为有史以来玩家最喜爱的MMO游戏(多人在线网络游戏)。ArenaNet一向注重游戏PvP设计的特点将会使世界范围的游戏行业深受其影响,另外ArenaNet独特的章节买断收费模式也是一项具有革命性的创举。如果激战(GW)日后开发的新的章节仍能够秉持象《盟与敌》和《Nightfall》一样的水准,那么ArenaNet的这一独特的经营模式是的确可行的。
In broader terms, Guild Wars is extremely close to being our favorite MMO ever due to its enlightened approach to the genre. The attention that ArenaNet pays to the game's PvP experience would be embraced by the industry at large in a perfect world, and its ability to offer such a stellar product without charging a monthly subscription is nothing short of revolutionary. If subsequent expansions reflect the level of quality we saw in Factions and Nightfall, then ArenaNet's model will be viable indeed.
激战(GW)《盟与敌》章节为游戏界建立了可玩性强的PvP游戏目标,而《Nightfall》章节则在很大程度上增加了激战(GW)PVE世界的容量和内涵,可以说是一种完美的内容协调。我们和你一样,对激战(GW)的新章节会以何种文化背景作为基础出现在我们面前充满兴趣,我们对此非常期待。
Factions brought persistent PvP objectives to the game world, and Nightfall considerably upped the Guild Wars universe's narrative cache. Your guess is as good as ours as to where the next campaign will go, but make no mistake, we're very excited to find out.