《暗黑3》关于“特定武器的技能”解释

互联网 | 编辑: 2009-03-24 10:52:11转载

In Diablo II, the barbarian had skills like Bash and Stun, which could be used across all weapons. In Diablo III, we have skills like Cleave. I think it would be interesting to have some skills as weapon specific, but give them specific attributes that another weapon skill wouldn't have.

To clarify: have some skills in each (possibly just 1 or 2) of the skill trees that are specific for a weapon. For example: ax skills, sword skills, hammer skills, pole-arm skills, etc. You could customize your barbarian to specialize in any of these skills, reaping the specific benefits of each "weapon tree."

Another example: Ax skills will do slightly more damage than sword skills. Sword skills will have a higher inherent % chance to critical. Hammer skills have an inherent chance of causing stun, etc.

There can be naming issues, one of which is current: The skill Cleave, for example. I cannot see a barbarian using cleave using a hammer. The definition of cleave is "to penetrate something by or as if by cutting." To me, Cleave is an ax skill. I could maybe see a person cleaving with a sword, but using Cleave with a hammer? That's just weird. In fact, a cleaver is a class of ax.

Just an idea. I think it will greatly contribute to character customization. Rather than having a bunch of Whirlwind Barbarians using miscellaneous weapons, one can have a Cleave barbarian (ax skill) and a Backbreaker barbarian (hammer skill). Or perhaps a hybrid... and those are just two weapon types.

D2里,Bar有猛击、击晕这样的技能,装备所有武器时都能使用。D3里,Bar有了劈砍这个技能。我想有几个与众不同的特定武器技能会挺有意思的。

说明一下:在每个(可能仅仅一两个)技能树中设特定武器技能,比如,斧系技能、剑系技能、锤系技能、长柄武器技能等等。你可以为角色选择某个特定武器技能树,从而获得特定的好处。
再举个例子,斧系技能的伤害会比剑系稍微多些,而剑系本身有暴击百分比加成,锤系有一定几率导致击晕效果,等等。

当然还有命名问题,目前就有一个作为例子——Cleave 【横劈】。不可能让Bar拿着把锤子去横劈吧,cleave的意思就是“劈砍”。所以在我看来,横劈就是个斧系技能。当然,也许能见到有人用剑来劈砍,但用锤子劈砍就不合常理了。实际上,切肉刀也是斧子的一种。

这仅仅是个想法。我想这对角色的定制化会有很大好处。与其让Bar们拿着五花八门的武器玩旋风斩,不如练成“横劈型”(斧系)Bar、“背击型”(锤系)Bar或者混合型双持Bar。

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