你还记得DII中第一次得到顶级装备时的惊喜吗?顶级装备所代表的,不仅仅是玩家的耐心和实力,更重要的是提升角色本身的力量。在D2中顶级装备最为重要的属性之一就是为角色增加技能点。如果一个练召唤的死灵因为装备的原因拥有了诅咒系或者是毒系的技能,他几乎无敌。其他的职业也一样。这是否破坏了游戏平衡?DIII中还会不会有这种“逆天”装备的存在?我们拭目以待。
为了保证大家不错过(这段回答在一个帖子非常靠后的地方),Bashiok曾经提到D3中将可能不会出现提升技能的装备。
关于要不要提升技能的装备这一点我们还没有最终决定。可以说如果一件物品包含了可以提升技能的属性,那么在某些特殊的方面提升技能比单纯的为技能加点的可能性要大一些。但是目前一切都没有定下来。
我得说这段话让我有点吃惊,但并不是失望。是的,能为技能加点的装备是很酷,它们让你的角色变得更强……但是代价呢?加技能点的装备可以让所有类型的人物受益。如果每个人都想在所有的装备上加上技能点的属性,对各种装备需求的多样性就减少了。只要游戏在不需要加技能点装备的情况下仍然能保持平衡,我看不出放弃这类装备有什么不好的
另外,如果他们在之后改变了主意,加技能点的装备总是可以在资料片中放出的。
你们怎么想?
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In case you missed it (deep within another thread), Bashiok stated that +skills gear might not make it into D3.
It hasn't been decided if gear will provide +skill stats. I'd say it's probably more likely that if items were to include stats that augment skills, that they would add specific things to skills instead of just adding more points into them. But nothing has been decided.
I have to say that I'm surprised by this comment, but not necessarily disappointed. Yes, +skills gear is cool, it makes your character better... but at what cost? +skills gear is something that all builds can benefit from. There's less variety of desired items when considering that everyone wants +skills affixes on everything. As long as the game is balanced such that +skills gear is not needed to be effective, I don't see any problems with not including them.
Besides, if they change their minds later, +skills gear could always be added with a content patch / expansion.
What do you think?
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