BN上有网友提出了关于TvP中EMP的问题。Karune出现对此进行了说明。
Karune:
Yup, EMP is currently on the Ghost and does 100 shield damage to all units and drains all energy in that area of effect. Having a Ghost presence in any TvP match up is crucial, especially if there are casters in the opponent's army. In the original StarCraft, the EMP used to kill all shield hit points, but since in StarCraft II the ability has been added to the Ghost, which is more easily attainable unit than in the original StarCraft, we have reduced it's potency a bit.
Plus a one-click ability that reduces an opposing army to half health near instantly isn't something that we want to promote.
To combat EMP, Protoss players have huge new additions to their arsenal that can help them attack, defend, and buy time for tactical retreats (to allow shields to recharge since they recharge 2x as fast as the original StarCraft). These new additions would include but are not limited to: Force Field (Disruptor), Temporal Rift (previously known as Time Bomb) (High Templar), Colossus AoE lasers (with upgradable range), Phase Shift (Disruptor), Shield Regeneration (added to Obelisk [known previously as the Dark Pylon] replacing 'cloak').
Karune:
是的,目前人族的幽灵拥有施放EMP的能力,EMP冲击波会削掉作用范围内所有单位的100点离子护盾和所有的魔法值。在任何TvP对抗中,幽灵都将是非常重要的存在,而他们的作用在敌军部队中有施法单位时尤其明显。在原来的星际争霸中,EMP几乎可以把神族单位的离子护盾完全打掉,然而在SC2中,这个技能被放在幽灵身上了。由于幽灵要比原来的科技球便宜,所以相应的我们也把这个技能(EMP)削弱了一些。
另外,我们也不希望见到某个技能瞬间就能削掉对面整支部队的一半血。
目前,神族的玩家有许多许多新的方法可以对付EMP,帮助他们在面对EMP时可以继续进攻、保护自己的军队或者争取到时间进行战术撤退(以便让离子护盾恢复,目前SC2中离子护盾的回复速度是SC1中的2倍)。这些新的手段包括:静止力场(否决者)、时间裂隙(以前叫做时间炸弹)(高阶圣堂武士)、巨像的范围攻击(升级射程之后)、相位转移(否决者)、护盾回复(取代了方尖碑[以前叫做黑暗水晶塔]的隐形技能)。
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