《暗黑破坏神3》技能树重大改动!

互联网 | 编辑: 2009-05-13 09:32:48转载 一键看全文

详细原文之二

Bashiok:
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    if you make it that way then what's the point in skill trees at all, you could've just made one tree with more tiers...
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Essentially it is a single tree. The separation does a couple things though. It groups similarly themed abilities, and it provides a nice separation. You can also quickly describe your build to someone else. "Oh I'm a jugger barb with 10/10 WW"

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    and this only encourages cookie cutter builds, cause players will eventually find out what the best skills are (mathematical approach), and exploit it, since they can freely choose the best skills
    i just don't see this working, and frankly don't like it at all...
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There will always be cookie cutter builds. There will always be the builds that when coupled with specific items put out the most damage, and players will find them. That's just a fact. The best we can do is balance to a point where there are as many viable builds as possible. That there isn't a single end-all-be-all. Or, that there isn't a build that is required to play the game. That all comes down to balance more than anything.

Regardless, this setup doesn't make the possibility of cookie cutters existence more or less possible. What it does is potentially makes them more varied though. There's a much larger possibility for variety here.

Also you're going to want to still focus on a relatively small amount of abilities as you're not going to be able to raise, or more importantly spend enough points, to raise all skills to a potential 15 point cap. (remember when I said that was an important part?)

So if you want to be the barbarian that spreads his points all over the place and is sort of jack of all trades, that's fine. And it should still work. I'll have my focus-fire barb where I've raised the caps on two or three specific skills, and built my entire set of gear, runes, etc. to feed those skills. Someone else may have done something similar but in different trees. Someone else may go the jack of all trades route for variety and survivability. Someone else may want to try a build that doesn't leave the berserker tree. etc. etc.

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